Black Mage

Combat: 7
Hits: 120
Speed: 8
Damage: 30 Electrical
Range: 6
Armor: 5
Resistance: 10
Resistant vs: Cold
Vulnerable vs: Fire
View: 7
Attack Type: Both Ground and Air units

Max Mana: 50
Start Mana: 25

Size: Medium
Alignment: Neutral
Race: Human

-Can convert buildings
-Gains 5 mana upon killing an enemy unit
-Can cast Drain Mana (20 mana)
-Can cast Hand of Ice (20 mana)

Black Mages are generals.



Produced from: Library
Requires: Palace (level 5)
Cost: 200 Gold, 200 Crystal
Build Time: 120
Setup Points: 5
Army Points: 1

While the Black Mage may not have any particularly interesting spells, the combination of Hand of Ice and the mana gain upon killing an enemy can really get the Black Mage's power snowballing! Hand of Ice is a cheap spell to cast, which allows the Black Mage to cast it twice when at full mana. (Four times with both Mysticism upgrades!) This makes the Black Mage superb for taking on large gangs of basic or fragile infantry, who certainly will fall to four Hand of Ice attacks, which in turn feed the Black Mage with mana to cast the spell again and again.

The Black Mage also has access to the Drain Mana spell, but rarely gets the chance to successfully pull it off. By being naturally fragile and vulnerable to a common attack type (fire) the Black Mage simply wont be able to safely reach an enemy spellcaster, who are usually behind blockades of enemy infantry. Black Mages are also very expensive and hit the Empire's tier 5 unit production quite hard.

Benefits from Armorer, Mysticism, and Advanced Mysticism researches.


  • Ready: "Let the book of ages record this day."
  • Select: "Yes?" "You future calls." "Nothing is certain." "All things change."
  • Order: "Sadly." "So let it be written." "So let it be done." "Such is the way of things."
  • Conversion: "Destiny proclaims this to be yours."

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