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Daemon Daemon

Combat: 15
Hits: 240
Speed: 12
Damage: 50 Slashing
Armor: 15
Resistance: 20
Resistant vs: Fire
Vulnerable vs: Cold
View: 15
Attack Type: Both Ground and Air units

Max Mana: 50
Start Mana: 5

Size: Medium
Alignment: Evil
Race: Daemon / Extra Planar

Ability:
-Can Summon an Imp (40 mana)
-Flying
-Causes Chaos (9)
-Devours Souls for 25 mana
-Double damage vs good units

Daemons are Advanced Daemonic Flying Infantry.

FactionsEdit

Dark ElfEdit

Produced from: Sacrificing units
Requires: Sacrifice research
Cost: 5 Crystal per unit being sacrificed
Build Time: 60
Setup Points: 5
Army Points: 1

Daemons are very powerful flying units that can summon Imps, cause havoc and generally be annoying to your opponent. They are capable of laying waste to most units and, thanks to its flying ability, it is possible for them to destroy enemy units without being impeded by many grounded threats. Their resistance, armor and hits are all very good, allowing them to sponge many attacks from anti-flying units. The ability to summon Imps can be very useful as they can act as a screen to protect the Daemons or for that little bit of extra valuable cold damage.

Although all races con produce Daemons from an Infernal Temple, the Dark Elves can summon Daemons through another means - Sacrifice. Once this skill has been researched at tier 3, the Dark Elf player can select their units and sacrifice their souls in the chance that a Daemon will appear. Although this costs crystal and the more units selected at once further increases this crystal cost, it also increases the chance of a Daemon being summoned. As even Thralls can be summoned, you can group a large amount of them together (for a near perfect 100% chance of summoning) and essentially "purchase" a Daemon for a much cheaper cost than you would if you were to produce one normally from an Infernal Temple.

Benefits from Black Ward and Summon Mana researches.

DaemonsEdit

Produced from: Pit
Requires: Portal and Chaos Shrine
Cost: 200 Gold, 200 Metal
Build Time: 75
Setup Points: 5
Army Points: 1

Daemons are very powerful flying units that can summon Imps, cause havoc and generally be annoying to your opponent. They are capable of laying waste to most units and, thanks to its flying ability, it is possible for them to destroy enemy units without being impeded by many grounded threats. Their resistance, armor and hits are all very good, allowing them to sponge many attacks from anti-flying units. The ability to summon Imps can be very useful as they can act as a screen to protect the Daemons or for that little bit of extra valuable cold damage.

Benefits from Binding, Might of Ctharos, Infernal Fury, Daemonic Sight, Summoning, Intangibility, and Summon Mana researches.

QuotesEdit

  • Select: "I bring pain." "They shall suffer." "For all eternity." "My wrath is an eternal flame."
  • Order: "Doom." "Slaughter." "Torture." "All shall be corrupted."
  • Deathblow: "Feel my lash!"

Notes Edit Edit

  • The Daemon didn't get a 'Ready' speech line, even though it is able to be produced by the Daemon faction at the Pit.

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