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Back to Daemons


Daemon Researches

----------Tier 2----------[]

Hard Labor 1[]

Hard Labor 1

Cost: 100 Metal, 100 Stone
Research Time: 60

Prerequisites: None
Obtained From: Gallows

Increases income from all mines by +1.

Hard Labor 2[]

Hard Labor 2

Cost: 200 Metal, 200 Stone
Research Time: 90

Prerequisites: Hard Labor 1
Obtained From: Gallows

Increases income from all mines by +2. (Income bonuses do not stack)

Hard Labor 3[]

Hard Labor 3

Cost: 400 Metal, 400 Stone
Research Time: 120

Prerequisites: Hard Labor 2
Obtained From: Gallows

Increases income from all mines by +4. (Income bonuses do not stack)

Binding[]

Binding

Cost: 400 Stone, 400 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Portal

Grants Extra-Planar creatures an immunity to the "Banish" spell.

Might of Ctharos[]

Might of Ctharos

Cost: 200 Gold, 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Portal

Gives +5 damage to Imps, Quasits, Succubi, Reapers, Nightmares, Salamanders, and Daemons.

Infernal Fury[]

Infernal Fury

Cost: 100 Gold, 100 Metal, 50 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Portal

Gives +3 combat to Imps, Quasits, Succubi, Reapers, Nightmares, Salamanders, and Daemons.

Dark Wind[]

Dark Wind

Cost: 100 Metal, 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Portal

Gives +3 speed to Nightmares.

Daemonic Sight 1[]

Daemonic Sight 1

Cost: 200 Gold, 50 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Portal

Gives +2 view range to all troops and buildings.

Daemonic Sight 2[]

Daemonic Sight 2

Cost: 300 Gold, 50 Crystal
Research Time: 60

Prerequisites: Daemonic Sight 1
Obtained From: Portal

Gives another +2 view range to all troops and buildings, making +4 together.

Doombat[]

Doombat

Cost: 200 Metal, 50 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Brood level 1

Gives +50 fire resistance to Firebats.

----------Tier 3----------[]

Brood[]

Brood

Cost: 300 Gold, 200 Stone
Research Time: 90

Prerequisites: None
Obtained From: Summoning Tower level 1

Adds an interactive ability to your Summoning Towers that allows them to summon up to 8 Quasits for 30 gold each. (240 altogether)

Summoning 1[]

Summoning 1

Cost: 100 Gold, 300 Crystal
Research Time: 90

Prerequisites: None
Obtained From: Summoning Tower level 1

Decreases base production time by 25% for Imps, Quasits, Succubi, Nightmares, Salamanders and Daemons.

Stormcall[]

Stormcall

Cost: 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Lightning Spire level 1

Adds an interactive ability to your Lightning Towers that allows them to initiate a lightning storm, costing 100 crystal to cast.

----------Tier 4----------[]

Summoning 2[]

Summoning 2

Cost: 100 Gold, 300 Crystal
Research Time: 90

Prerequisites: Summoning 1
Obtained From: Summoning Tower level 2

Decreases production cost by 25% for Imps, Quasits, Succubi, Nightmares, Salamanders and Daemons.

Gate 1[]

Gate 1

Cost: 50 Gold, 200 Crystal
Research Time: 90

Prerequisites: None
Obtained From: Summoning Tower level 2

Gives +20 XP to newly summoned units.

Intangibility 1[]

Intangibility 1

Cost: 100 Gold, 200 Metal
Research Time: 60

Prerequisites: None
Obtained From: Chaos Shrine

Gives +5 armor to Imps, Quasits, Succubi, Reapers, Nightmares, Salamanders and Daemons.

Intangibility 2[]

Intangibility 2

Cost: 100 Gold, 400 Metal
Research Time: 90

Prerequisites: Intangibility 1
Obtained From: Chaos Shrine

Gives +10 armor to Imps, Quasits, Succubi, Reapers, Nightmares, Salamanders and Daemons. (Armor bonuses do not stack)

Summon Mana[]

Summon Mana

Cost: 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Chaos Shrine

Mana regeneration in your army is at 150% of normal.

Harpy Hag[]

Harpy Hag

Cost: 100 Gold, 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Brood level 2

Gives +3 combat to Harpies.

----------Tier 5----------[]

Gate 2[]

Gate 2

Cost: 50 Gold, 400 Crystal
Research Time: 120

Prerequisites: Gate 2
Obtained From: Summoning Tower level 3

Gives another +20 XP to newly summoned units, making +40 together with Gate 1.

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