Daemon Researches
----------Tier 2----------[]
Hard Labor 1[]
Cost: 100 Metal, 100 Stone Prerequisites: None |
Increases income from all mines by +1. |
Hard Labor 2[]
Cost: 200 Metal, 200 Stone Prerequisites: Hard Labor 1 |
Increases income from all mines by +2. (Income bonuses do not stack) |
Hard Labor 3[]
Cost: 400 Metal, 400 Stone Prerequisites: Hard Labor 2 |
Increases income from all mines by +4. (Income bonuses do not stack) |
Binding[]
Cost: 400 Stone, 400 Crystal Prerequisites: None |
Grants Extra-Planar creatures an immunity to the "Banish" spell. |
Might of Ctharos[]
Cost: 200 Gold, 100 Crystal Prerequisites: None |
Gives +5 damage to Imps, Quasits, Succubi, Reapers, Nightmares, Salamanders, and Daemons. |
Infernal Fury[]
Cost: 100 Gold, 100 Metal, 50 Crystal Prerequisites: None |
Gives +3 combat to Imps, Quasits, Succubi, Reapers, Nightmares, Salamanders, and Daemons. |
Dark Wind[]
Cost: 100 Metal, 100 Crystal Prerequisites: None |
Gives +3 speed to Nightmares. |
Daemonic Sight 1[]
Cost: 200 Gold, 50 Crystal Prerequisites: None |
Gives +2 view range to all troops and buildings. |
Daemonic Sight 2[]
Cost: 300 Gold, 50 Crystal Prerequisites: Daemonic Sight 1 |
Gives another +2 view range to all troops and buildings, making +4 together. |
Doombat[]
Cost: 200 Metal, 50 Crystal Prerequisites: None |
Gives +50 fire resistance to Firebats. |
----------Tier 3----------[]
Brood[]
Cost: 300 Gold, 200 Stone Prerequisites: None |
Adds an interactive ability to your Summoning Towers that allows them to summon up to 8 Quasits for 30 gold each. (240 altogether) |
Summoning 1[]
Cost: 100 Gold, 300 Crystal Prerequisites: None |
Decreases base production time by 25% for Imps, Quasits, Succubi, Nightmares, Salamanders and Daemons. |
Stormcall[]
Cost: 100 Crystal Prerequisites: None |
Adds an interactive ability to your Lightning Towers that allows them to initiate a lightning storm, costing 100 crystal to cast. |
----------Tier 4----------[]
Summoning 2[]
Cost: 100 Gold, 300 Crystal Prerequisites: Summoning 1 |
Decreases production cost by 25% for Imps, Quasits, Succubi, Nightmares, Salamanders and Daemons. |
Gate 1[]
Cost: 50 Gold, 200 Crystal Prerequisites: None |
Gives +20 XP to newly summoned units. |
Intangibility 1[]
Cost: 100 Gold, 200 Metal Prerequisites: None |
Gives +5 armor to Imps, Quasits, Succubi, Reapers, Nightmares, Salamanders and Daemons. |
Intangibility 2[]
Cost: 100 Gold, 400 Metal Prerequisites: Intangibility 1 |
Gives +10 armor to Imps, Quasits, Succubi, Reapers, Nightmares, Salamanders and Daemons. (Armor bonuses do not stack) |
Summon Mana[]
Cost: 100 Crystal Prerequisites: None |
Mana regeneration in your army is at 150% of normal. |
Harpy Hag[]
Cost: 100 Gold, 100 Crystal Prerequisites: None |
Gives +3 combat to Harpies. |
----------Tier 5----------[]
Gate 2[]
Cost: 50 Gold, 400 Crystal Prerequisites: Gate 2 |
Gives another +20 XP to newly summoned units, making +40 together with Gate 1. |