Dark Dwarf Researches
----------Tier 1----------[]
Weaponsmith 1[]
Cost: 200 Gold, 200 Metal Prerequisites: None |
Gives +5 melee damage to all non-flying melee units. |
Weaponsmith 2[]
Cost: 400 Gold, 400 Metal Prerequisites: Weaponsmith 1 |
Gives another +5 melee damage to all non-flying melee units, making +10 together. |
Armorer 1[]
Cost: 200 Gold, 200 Metal Prerequisites: None |
Gives +5 armor to all units. |
Armorer 2[]
Cost: 400 Gold, 400 Metal |
Gives +10 armor to all units. (Armor bonuses do not stack) |
Mithril[]
Cost: 500 Gold, 1000 Metal, 2000 Crystal Prerequisites: Weaponsmith 2, Armorer 2 |
Gives a further +5 melee damage to all non-flying melee units, making +15 altogether. Also gives +15 armor to all units. (Armor bonuses do not stack) |
Siegecraft[]
Cost: 300 Gold, 200 Metal, 300 Stone Prerequisites: None |
Increases missile range by +4 for all ranged Siege Weapons, including Gobshooters and Bone Catapults. |
Forge[]
Cost: 100 Gold, 250 Metal Prerequisites: None |
Gives +2 speed to all Siege Weapons and Golems, excluding Grond, Gobshooters and Bone Catapults. |
Alchemist Fire 1[]
Cost: 300 Crystal Prerequisites: None |
Gives +10 damage to Firebombs and Flame Cannons. |
Alchemist Fire 2[]
Cost: 600 Crystal Prerequisites: Alchemist Fire 1 |
Gives another +10 damage to Firebombs and Flame Cannons, making +20 together. |
Shatter[]
Cost: 500 Metal, 500 Stone Prerequisites: None |
Gives +10 damage to Stone, Iron and Bronze Golems. |
Iron Fist[]
Cost: 100 Gold, 150 Metal Prerequisites: None |
Gives +3 combat to Stone, Iron and Bronze Golems. |
----------Tier 2----------[]
Income 1[]
Cost: 200 Gold, 200 Metal, 200 Stone, 200 Crystal Prerequisites: None |
Increases income from all mines by +1. |
Income 2[]
Cost: 300 Gold, 300 Metal, 300 Stone, 300 Crystal |
Increases income from all mines by +2. (Income bonuses do not stack) |
Trade[]
Cost: 800 Gold, 800 Metal, 800 Stone, 800 Crystal Prerequisites: None |
Adds an interactive ability to the Trader, allowing the owner to exchange one resource for another. But the returned resource is only at 50% of the amount of the resource that was given away. |
Spare Parts[]
Cost: 200 Gold, 400 Metal, 400 Stone Prerequisites: None |
Decreases the production time for all Siege Weapons and all Golem types (but not Grond) by 25%. |
----------Tier 3----------[]
Earthpower[]
Cost: 300 Stone, 300 Crystal Prerequisites: None |
Allows Engineers to cast the Earthpower spell. |
Ancestral Spirit 1[]
Cost: 250 Crystal Prerequisites: None |
Adds an interactive ability to the Ancestral Hall, allowing it to summon Wraiths immediately for a larger cost of crystal than normally producing the unit. |
Ancestral Spirit 2[]
Cost: 500 Crystal Prerequisites: Ancestral Spirit 1 |
Adds an interactive ability to the Ancestral Hall, allowing it to summon Shadows immediately for a larger cost of crystal than normally producing the unit. |
Forgotten Power 1[]
Cost: 100 Metal, 150 Crystal Prerequisites: None |
Forgotten Power 2[]
Cost: 200 Metal, 300 Crystal Prerequisites: Forgotten Power 1 |
Gives another +2 speed and combat to Wraiths and Shadows, making +4 together. |
Forgotten Power 3[]
Cost: 300 Metal, 450 Crystal Prerequisites: Forgotten Power 2 |
Gives a further +2 speed and combat to Wraiths and Shadows, making +6 altogether. |
----------Tier 4----------[]
Golden Wyvern[]
Cost: 300 Gold Prerequisites: None |
Gives +3 speed to Wyverns. |
----------Tier 5----------[]
Bronze General[]
Cost: 100 Gold, 200 Metal Prerequisites: Furnace level 5 |
Makes Bronze Golems convert 25% faster than usual. |