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Dark Elf Researches

----------Tier 1----------Edit

Rune of CielosEdit

Rune of Cielos

Cost: 100 Stone, 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Dark Tower level 1

Allows for the production of Dark Archers at the Tree of Pain. 

BurialEdit

Burial

Cost: 300 Stone, 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Tomb

Allows Gravestones to be built. 

Black Ward 1Edit

Dark Ward 1

Cost: 90 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Tomb

Gives +3 resistance to all of your units including your Hero. 

Black Ward 2Edit

Dark Ward 2

Cost: 120 Crystal
Research Time: 90

Prerequisites: Black Ward 1
Obtained From: Tomb

Gives +6 resistance to all of your units including your Hero. (Black Ward skills do not stack)

Black Ward 3Edit

Dark Ward 3

Cost: 150 Crystal
Research Time: 120

Prerequisites: Black Ward 2
Obtained From: Tomb

Gives +9 resistance to all of your units including your Hero. (Black Ward skills do not stack)

----------Tier 2----------Edit

Rune of AnimosEdit

Rune of Animos

Cost: 150 Stone, 150 Crystal
Research Time: 90

Prerequisites: None
Obtained From: Dark Tower level 2

Allows for the production of Dark Riders at the Tree of Pain and Queen Spiders at the Tomb.

Ancient WispEdit

Ancient Wisp skill

Cost: 200 Gold
Research Time: 60

Prerequisites: None 
Obtained From: Dark Tower level 2

Adds an interactive ability when four Wisps are grouped together that allows them to merge into a single Ancient Wisp for a cost of 100 crystal.

FletcherEdit

Flecther

Cost: 300 Gold
Research Time: 60

Prerequisites: None
Obtained From: Gallery

Adds +5 damage to Dark Archers, as well as Squires, Dwarf Crossbows, Longbows, Moonguards, Gladewardens, Elven Hunters, The Forestmaster, and Imperial Archers.

Prior to 1.03.1, Sprites were also affected.

BowyerEdit

Bowyer

Cost: 200 Gold
Research Time: 60

Prerequisites: None
Obtained From: Gallery

Increases missile range by 2 for Dark Archers, as well as Squires, Dwarf Crossbows, Longbows, Moonguards, Gladewardens, Elven Hunters, The Forestmaster and Imperial Archers.

Prior to 1.03.1, Sprites were also affected.

Flaming ArrowsEdit

Flaming Arrows

Cost: 800 Gold, 1000 Crystal
Research Time: 180

Prerequisites: None
Obtained From: Gallery

Changes missile damage type to fire from piercing for Dark Archers, as well as Squires, Dwarf Crossbows, Longbows, Moonguards, Gladewardens, Elven Hunters and Imperial Archers. Note: the missiles still count as being physical for the purpose of missile resistant units. Prior to 1.03.1, Sprites were also affected.

Also increases poison strength of poison arrows to 75% of damage.

----------Tier 3----------Edit

Rune of ManosEdit

Rune of Manos

Cost: 200 Stone, 200 Crystal
Research Time: 120

Prerequisites: None
Obtained From: Dark Tower level 3

Allows for the production of Sorcerors and Spider Priestesses at the Tree of Pain.

SlavehordeEdit

Slavehorde

Cost: 300 Gold
Research Time: 60

Prerequisites: None
Obtained From: Reformatory

Adds an interactive ability to the Reformatory that allows it to summon up to 10 Thralls for 25 gold each. (250 altogether)

Blood PotionEdit

Blood Potion

Cost: 200 Gold, 200 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Reformatory

Gives +3% assassination chance to units with the assassination ability, making +6% when combined with Dark Order.

Dark OrderEdit

Dark Order

Cost: 200 Metal, 200 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Reformatory

Gives +3% assassination chance to units with the assassination ability, making +6% when combined with Blood Potion.

Summon Mana 1Edit

Summon Mana 1

Cost: 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Void

Mana regeneration in your army is at 150% of normal.

Summon Mana 2Edit

Summon Mana 2

Cost: 200 Crystal
Research Time: 90

Prerequisites: Summon Mana 1
Obtained From: Void

Mana regeneration in your army is at 200% of normal.

Summon Mana 3Edit

Summon Mana 3

Cost: 400 Crystal
Research Time: 120

Prerequisites: Summon Mana 2
Obtained From: Void

Mana regeneration in your army is at 300% of normal.

Sorcery 1Edit

Sorcery 1

Cost: 120 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Void

Increases the maximum mana for Sorcerors by +15.

Sorcery 2Edit

Sorcery 2

Cost: 160 Crystal
Research Time: 90

Prerequisites: Sorcery 1
Obtained From: Void

Increases the maximum mana for Sorcerors by another +15, making +30 togther.

DarkboltEdit

Darkbolt

Cost: 600 Crystal
Research Time: 120

Prerequisites: None
Obtained From: Void

Gives +15 ranged damage to Sorcerors and Spider Priestesses.

SacrificeEdit

Sacrifise

Cost: 500 Gold, 500 Metal, 500 Stone, 500 Crystal

Research Time: 120

Prerequisites: None
Obtained From: Void

Adds an interactive ability to most units in the game (that are in your possession), allowing you to kill them off for a 4% chance to summon a Daemon, costing 5 crystal. However, selecting multiple units together combines the chance but also the cost. Selecting 25 units will give you 100% chance.

----------Tier 4----------Edit

Rune of MortosEdit

Rune of Mortos

Cost: 300 Stone, 300 Crystal
Research Time: 150

Prerequisites: None
Obtained From: Dark Tower level 4

When researched along with Rune of Manos, it allows for the production of Assassins at the Tree of Pain.

Meditation 1Edit

Meditation 1

Cost: 150 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Kargothian Gate

Gives +10% casting skill to your Hero.

Meditation 2Edit

Meditation 2

Cost: 200 Crystal
Research Time: 90

Prerequisites: Meditation 1
Obtained From: Kargothian Gate

Gives +20% casting skill to your Hero. (Meditation skills do not stack)

Meditation 3Edit

Meditation 3

Cost: 250 Crystal
Research Time: 120

Prerequisites: Meditation 2
Obtained From: Kargothian Gate

Gives +30% casting skill to your Hero. (Meditation skills do not stack)

Harpy HagEdit

Harpy Hag

Cost: 100 Gold, 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Brood level 2

Gives +3 combat to Harpies.

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