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Dark Elf Researches

----------Tier 1----------[]

Rune of Cielos[]

Rune of Cielos

Cost: 100 Stone, 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Dark Tower level 1

Allows for the production of Dark Archers at the Tree of Pain. 

Burial[]

Burial

Cost: 300 Stone, 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Tomb

Allows Gravestones to be built. 

Black Ward 1[]

Dark Ward 1

Cost: 90 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Tomb

Gives +3 resistance to all of your units including your Hero. 

Black Ward 2[]

Dark Ward 2

Cost: 120 Crystal
Research Time: 90

Prerequisites: Black Ward 1
Obtained From: Tomb

Gives +6 resistance to all of your units including your Hero. (Black Ward skills do not stack)

Black Ward 3[]

Dark Ward 3

Cost: 150 Crystal
Research Time: 120

Prerequisites: Black Ward 2
Obtained From: Tomb

Gives +9 resistance to all of your units including your Hero. (Black Ward skills do not stack)

----------Tier 2----------[]

Rune of Animos[]

Rune of Animos

Cost: 150 Stone, 150 Crystal
Research Time: 90

Prerequisites: None
Obtained From: Dark Tower level 2

Allows for the production of Dark Riders at the Tree of Pain and Queen Spiders at the Tomb.

Ancient Wisp[]

Ancient Wisp skill

Cost: 200 Gold
Research Time: 60

Prerequisites: None 
Obtained From: Dark Tower level 2

Adds an interactive ability when four Wisps are grouped together that allows them to merge into a single Ancient Wisp for a cost of 100 crystal.

Fletcher[]

Flecther

Cost: 300 Gold
Research Time: 60

Prerequisites: None
Obtained From: Gallery

Adds +5 damage to Dark Archers, as well as Squires, Dwarf Crossbows, Longbows, Moonguards, Gladewardens, Elven Hunters, The Forestmaster, and Imperial Archers.

Prior to 1.03.1, Sprites were also affected.

Bowyer[]

Bowyer

Cost: 200 Gold
Research Time: 60

Prerequisites: None
Obtained From: Gallery

Increases missile range by 2 for Dark Archers, as well as Squires, Dwarf Crossbows, Longbows, Moonguards, Gladewardens, Elven Hunters, The Forestmaster and Imperial Archers.

Prior to 1.03.1, Sprites were also affected.

Flaming Arrows[]

Flaming Arrows

Cost: 800 Gold, 1000 Crystal
Research Time: 180

Prerequisites: None
Obtained From: Gallery

Changes missile damage type to fire from piercing for Dark Archers, as well as Squires, Dwarf Crossbows, Longbows, Moonguards, Gladewardens, Elven Hunters and Imperial Archers. Note: the missiles still count as being physical for the purpose of missile resistant units. Prior to 1.03.1, Sprites were also affected.

Also increases poison strength of poison arrows to 75% of damage.

----------Tier 3----------[]

Rune of Manos[]

Rune of Manos

Cost: 200 Stone, 200 Crystal
Research Time: 120

Prerequisites: None
Obtained From: Dark Tower level 3

Allows for the production of Sorcerors and Spider Priestesses at the Tree of Pain.

Slavehorde[]

Slavehorde

Cost: 300 Gold
Research Time: 60

Prerequisites: None
Obtained From: Reformatory

Adds an interactive ability to the Reformatory that allows it to summon up to 10 Thralls for 25 gold each. (250 altogether)

Blood Potion[]

Blood Potion

Cost: 200 Gold, 200 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Reformatory

Gives +3% assassination chance to units with the assassination ability, making +6% when combined with Dark Order.

Dark Order[]

Dark Order

Cost: 200 Metal, 200 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Reformatory

Gives +3% assassination chance to units with the assassination ability, making +6% when combined with Blood Potion.

Summon Mana 1[]

Summon Mana 1

Cost: 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Void

Mana regeneration in your army is at 150% of normal.

Summon Mana 2[]

Summon Mana 2

Cost: 200 Crystal
Research Time: 90

Prerequisites: Summon Mana 1
Obtained From: Void

Mana regeneration in your army is at 200% of normal.

Summon Mana 3[]

Summon Mana 3

Cost: 400 Crystal
Research Time: 120

Prerequisites: Summon Mana 2
Obtained From: Void

Mana regeneration in your army is at 300% of normal.

Sorcery 1[]

Sorcery 1

Cost: 120 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Void

Increases the maximum mana for Sorcerors by +15.

Sorcery 2[]

Sorcery 2

Cost: 160 Crystal
Research Time: 90

Prerequisites: Sorcery 1
Obtained From: Void

Increases the maximum mana for Sorcerors by another +15, making +30 togther.

Darkbolt[]

Darkbolt

Cost: 600 Crystal
Research Time: 120

Prerequisites: None
Obtained From: Void

Gives +15 ranged damage to Sorcerors and Spider Priestesses.

Sacrifice[]

Sacrifise

Cost: 500 Gold, 500 Metal, 500 Stone, 500 Crystal

Research Time: 120

Prerequisites: None
Obtained From: Void

Adds an interactive ability to most units in the game (that are in your possession), allowing you to kill them off for a 4% chance to summon a Daemon, costing 5 crystal. However, selecting multiple units together combines the chance but also the cost. Selecting 25 units will give you 100% chance.

----------Tier 4----------[]

Rune of Mortos[]

Rune of Mortos

Cost: 300 Stone, 300 Crystal
Research Time: 150

Prerequisites: None
Obtained From: Dark Tower level 4

When researched along with Rune of Manos, it allows for the production of Assassins at the Tree of Pain.

Meditation 1[]

Meditation 1

Cost: 150 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Kargothian Gate

Gives +10% casting skill to your Hero.

Meditation 2[]

Meditation 2

Cost: 200 Crystal
Research Time: 90

Prerequisites: Meditation 1
Obtained From: Kargothian Gate

Gives +20% casting skill to your Hero. (Meditation skills do not stack)

Meditation 3[]

Meditation 3

Cost: 250 Crystal
Research Time: 120

Prerequisites: Meditation 2
Obtained From: Kargothian Gate

Gives +30% casting skill to your Hero. (Meditation skills do not stack)

Harpy Hag[]

Harpy Hag

Cost: 100 Gold, 100 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Brood level 2

Gives +3 combat to Harpies.

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