Poison stops the target from regenerating health and slowly degenerates it's health.
Disease stops the target from regenerating health and slowly reduces its combat and movement speed to 1.
Awe reduces its target's range to 0 and halves it's attack speed.
Fear halves the target's damage and halves attack speed.
A unit with terror cannot attack and will run away from all enemies (if possible).
Chaos removes the target's bonuses and reduces its armor to 0.
Stun reduces it's target's combat score. If the combat < 10, new combat = 1; combat < 15, new combat = 2; combat < 20, new combat = 3; combat < 25, new combat = 4; combat < 30, new combat = 5; combat < 40, new combat = 6; combat > 40, new combat = 7. Stun is delivered through blunt critical hits.
Burn deals damage over time. Ignite is delivered through fire critical hits.
Freeze slows it's target's movement and attack speed. Freeze is delivered through ice critical hits.