FANDOM


Back to Game Mechanics

PhysicalEdit

PoisonEdit

Poison stops the target from regenerating health and slowly degenerates it's health.

DiseaseEdit

Disease stops the target from regenerating health and slowly reduces its combat and movement speed to 1.

MentalEdit

AweEdit

Awe reduces its target's range to 0 and halves it's attack speed.

FearEdit

Fear halves the target's damage and halves attack speed.

TerrorEdit

A unit with terror cannot attack and will run away from all enemies (if possible).

ChaosEdit

Chaos removes the target's bonuses and reduces its armor to 0.

FatigueEdit

StunEdit

Stun reduces it's target's combat score. If the combat < 10, new combat = 1; combat < 15, new combat = 2; combat < 20, new combat = 3; combat < 25, new combat = 4; combat < 30, new combat = 5; combat < 40, new combat = 6; combat > 40, new combat = 7. Stun is delivered through blunt critical hits.

IgniteEdit

Burn deals damage over time. Ignite is delivered through fire critical hits.

FreezeEdit

Freeze slows it's target's movement and attack speed. Freeze is delivered through ice critical hits.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.