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Description[]

The Druid is a spellcasting hero class which interacts with nature mostly via the Nature Magic spell sphere. Nature Magic allows the Druid to summon Treants, heal units and change the weather amongst other spells.

Stats and Skills[]

The attribute changes you get by choosing this class:

Class Strength Dexterity Intelligence Charisma
Druid -2 +1 -1 +2

The abilities you get by choosing this class:

Level 1 (Initial Skills) Level 5 Level 15 Level 25

Nature Magic (+3)

Ritual

Guardian Oak Elemental Lore Arcane Magic

Strategy[]

Overall[]

The Druid is a bit of a middling spellcaster which bears a lot of summoning spells. Whilst access to spells which summon units like Treants, Sprites, Unicorns and Elementals sounds great, in practice it can fall flat quite quickly. This is simply because most of Nature Magic's summoning spells are not capable of summoning more than one unit per spell. Outside of its summoning spells though are some very capable spells such as Call Lightning. Use the Druid as a unit summoner, and it will be completely outclassed by the Summoner class. Use it as a mixed spellcaster though, and the Druid can have a chance to shine.


Races[]

An instant combination can be realised with the Wood Elves. A Wood Elf Druid gets a synergy in Nature Magic, and can use Guardian Oak quite well (though Forest Rune may be a better choice).

Druid works very well with races which basic builder is Thrall has no healer units/buildings and have mana upgrades or needs elemental support. So druid class can be use with Minotaur or Barbarian race. Extremy powerful tactic is Druid with some points in elementalist skill and race which can produce elementalist - Swarm with fire elementals or Dwarves with earth elementals.

Counters[]

  • Druids can be a bit tricky to take down in combat due to Call Lightning, but that spell is quite expensive. After a couple of uses of that spell, it should be relatively safe to assume that the Druid has run out of mana.
  • Druids, like any other wizard classes are very fragile. Any missile unit can take advantage of this by pelting the Druid whilst avoiding Call Lightning.
  • Since the nerfing of the Wood Elves in 1.03.24, the Druid's Wood Elven side will very likely let them down. This is not the case in 1.03 however.
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