Dwarf Lord

Combat: 16
Hits: 280
Speed: 3
Damage: 60 Slashing
Armor: 15
Resistance: 20
Resistant vs: All Elemental
Vulnerable vs: None
View: 8
Attack Type: Ground units only

Size: Small
Alignment: Neutral
Race: Dwarf

-Resistant to Normal Missiles
-Can convert Buildings
-Double Damage vs Buildings

Dwarven Lords are generals.



Produced from: Citadel (level 5)
Requires: None
Cost: 150 Gold, 250 Metal, 150 Stone
Build Time: 180
Setup Points: 6
Army Points: 1

The dwarven general is quite expensive and has a long production time on top of that. To make up for it, they're remarkably strong and have impressive resilience, both of which only improve when armorer/weaponsmith/mithril/dwarven brew upgrades are added to the mix. They're also resistant to elemental damage, which combined with their damage to buildings turns them into the bane of many towers, and makes them exceptionally good at assaulting bases. Hiding a few of these among your troops can prove an unpleasant surprise for the enemy.

Benefits from Weaponsmith, Armorer, Mithril, Dwarven Brew researches.


  • Ready: "You looked like you could use a hand."
  • Select: "Aye lad?" "Gather the boys." "We need a plan." "Hey! I'm not as young as I used to be."
  • Order: "Alright." "Very cunning." "Here we go, then." "Heh! I've really got short legs you know."
  • Deathblow: "Now you're going to get it!"
  • Conversion: "Good! We've captured it for you."

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