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Dwarf Researches

----------Tier 1----------Edit

Palace MessengerEdit

Palace Messenger

Cost: 120 Gold
Research Time: 60

Prerequisites: None
Obtained From: Citadel level 1

Gives +3 speed to Dwarf Runners.

Weaponsmith 1Edit

Weaponsmith 1

Cost: 200 Gold, 200 Metal
Research Time: 60

Prerequisites: None
Obtained From: Foundry

Gives +5 melee damage to all non-flying melee units.

Weaponsmith 2Edit

Weaponsmith 2

Cost: 400 Gold, 400 Metal
Research Time: 90

Prerequisites: Weaponsmith 1
Obtained From: Foundry

Gives another +5 melee damage to all non-flying melee units, making +10 together.

Armorer 1Edit

Armorer 1

Cost: 200 Gold, 200 Metal
Research Time: 60

Prerequisites: None
Obtained From: Foundry

Gives +5 armor to all units.

Armorer 2Edit

Armorer 2

Cost: 400 Gold, 400 Metal
Research Time: 90

Prerequisites: Armorer 2
Obtained From: Foundry

Gives +10 armor to all units. (Armor bonuses do not stack)

MithrilEdit

Mithril

Cost: 500 Gold, 1000 Metal, 2000 Crystal
Research Time: 180

Prerequisites: Weaponsmith 2, Armorer 2
Obtained From: Foundry

Gives a further +5 melee damage to all non-flying melee units, making +15 altogether. Also gives +15 armor to all units. (Armor bonuses do not stack)

----------Tier 2----------Edit

FletcherEdit

Flecther

Cost: 300 Gold
Research Time: 60

Prerequisites: None
Obtained From: Workshop

Adds +5 damage to Dwarf Crossbows, as well as Squires, Longbows, Moonguards, Gladewardens, Elven HuntersDark Archers, The Forestmaster and Imperial Archers.

Prior to 1.03.1, Sprites were also affected.

BowyerEdit

Bowyer

Cost: 200 Gold
Research Time: 60

Prerequisites: None
Obtained From: Workshop

Increases missile range by 2 for Dwarf Crossbows, as well as Squires, Dwarf Crossbows, Longbows, Moonguards, Gladewardens, Elven HuntersDark Archers, The Forestmaster and Imperial Archers.

Prior to 1.03.1, Sprites were also affected.

Income 1Edit

Income 1

Cost: 120 Gold, 120 Metal, 120 Stone, 120 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Trading Post

Increases income from all mines by +1. 

Income 2Edit

Income 2

Cost: 200 Gold, 200 Metal, 200 Stone, 200 Crystal
Research Time: 90

Prerequisites: Income 1
Obtained From: Trading Post

Increases income from all mines by +2. (Income bonuses do not stack)

Income 3Edit

Income 3

Cost: 300 Gold, 300 Metal, 300 Stone, 300 Crystal
Research Time: 120

Prerequisites: Income 2
Obtained From: Trading Post

Increases income from all mines by +4. (Income bonuses do not stack)

TradeEdit

Trade

Cost: 500 Gold, 500 Metal, 500 Stone, 500 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Trading Post

Adds an interactive ability to the Trading Post, allowing the owner to exchange one resource for another. But the returned resource is only at 50% of the amount of the resource that was given away.

----------Tier 3----------Edit

Royal MessengerEdit

Royal Messenger

Cost: 200 Gold
Research Time: 90

Prerequisites: Palace Messenger
Obtained From: Citadel level 3

Adds another +3 speed to Dwarf Runners, making +6 when combined with Palace Messenger.

Morale 1Edit

Morale 1

Cost: 150 Gold
Research Time: 60

Prerequisites: None
Obtained From: Brewery

Gives +3 Morale to your army.

Morale 2Edit

Morale 2

Cost: 250 Gold
Research Time: 90

Prerequisites: Morale 1
Obtained From: Brewery

Gives +6 Morale to your army. (Does not stack with Morale 1 or 3)

Morale 3Edit

Morale 3

Cost: 400 Gold
Research Time: 120

Prerequisites: Morale 2
Obtained From: Brewery

Gives +9 Morale to your army. (Does not stack with Morale 1 or 2)

Dwarven BrewEdit

Dwarven Brew

Cost: 300 Gold
Research Time: 60

Prerequisites: None
Obtained From: Brewery

Adds an interactive ability to all non-Hero units with the Minotaur and Dwarf racial tag. It costs 20 gold to activate and when used the unit's combat and speed raise by 4 points, as well as becoming immune to all Psyche effects and Illnesses. The effect lasts for 2 minutes.

----------Tier 4----------Edit

EngineeringEdit

Spare Parts

Cost: 150 Gold, 150 Stone
Research Time: 60

Prerequisites: None
Obtained From: College

Decreases structure build times by 25%, as well as increasing building hit points by 25%.

MasonryEdit

Masonry

Cost: 150 Gold, 150 Stone
Research Time: 60

Prerequisites: None
Obtained From: College

Halves the repair cost for all of your buildings. Applies to both repair options.

SiegecraftEdit

Siegecraft

Cost: 300 Gold, 200 Metal, 300 Stone
Research Time: 60

Prerequisites: None
Obtained From: College

Increases missile range by +4 for all ranged Siege Weapons, including Gobshooters and Bone Catapults.

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