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Elephant

Combat: 18
Hits: 260
Speed: 11
Damage: 50 Piercing
Armor: 20
Resistance: 10
Resistant vs: None
Vulnerable vs: Fire
View: 2
Attack Type: Ground units only

Size: Huge
Alignment: Neutral
Race: None

Ability:
-Double damage vs small units
-Causes Fear (6)

Elephants are elite cavalry units.

Factions[]

Empire[]

Produced from: Barn
Requires: None
Cost: 250 Metal, 250 Stone
Build Time: 200
Setup Points: 6
Army Points: 4

Going straight from basic cavalry to elite, Elephants are brutes with a scary damage output and intimidating bulk. These creatures can take a lot of punishment before eventually being felled, while threatening anything grounded that's not a building. With Mage support, their life span can be further extended through the use of Cure, Group Healing and Resist Fire. This makes Elephants front line units and ideal for spearheading assaults against enemy platoons.

But their bulk isn't the only thing about them that is hefty - their production time and cost is immense! Producing just one of them can hit tiering quite hard. Further more, after investing in one, you still need to wait 3 minutes before you get to use it. Typically, it's best to skip Elephants at this stage and come back to them once you have a Palace level 5 or if you have plenty of resources to spend while your keep is already in the process of upgrading.

Benefits from Weaponsmith and Armorer researches.

Quotes[]

  • Ready: "Elephant ready!"
  • Select: "All set." "I'm warning you." "Don't stand behind me!" "People down there look like ants."
  • Order: "Marching." "Coming through!" "Trample them!" "Mind those tusks, they're sharp."
  • Deathblow: "Roadkill!"
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