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Daemon Imp

Combat: 2
Hits: 25
Speed: 15
Damage: 8 Cold
Range: 2
Armor: 5
Resistance: 20
Resistant vs: Magic
Vulnerable vs: Piercing
View: 7
Attack Type: Both Ground and Air units

Size: Small
Alignment: Evil
Race: Daemon / Extra Planar

Ability:
-Flying
-Fast attack speed (+50%)

Imps are flying missile units.

Imps are inexpensive and relatively fragile flying missile units. Low hits and armor mean that it cannot take much damage before being slain, especially by archers. Their resistance however, is much higher, allowing them to take more damage from elemental attacks. Alone, Imps are little more than a pest. In a large enough group though, they can rip through many enemy units and bases with ease, partially thanks to their dangerous cold damage type. Building a flock of imps is a good idea to have a chance to freeze a powerful foe like a hero, a titan, and other huge creatures.

FactionsEdit

Dark ElvesEdit

Produced from: Kargothian Gate
Requires: none
Cost: 50 Crystal
Build Time: 30
Setup Points: 2
Army Points: 1

Once the crystal income is steady, Imps become inexpensive for Dark Elves, but they compete against Wisps for this much needed crystal during the early to mid game.

Benefits from Black Ward research.

DaemonsEdit

Produced from: Pit
Requires: None
Cost: 40 Crystal
Build Time: 30
Setup Points: 2
Army Points: 1

Benefits from Binding, Might of Ctharos, Infernal Fury, Daemonic Sight, Summoning, and Intangibility researches.

QuotesEdit

  • Ready: "Where I go, trouble follows!"
  • Select: "Hee hee hee!" "Confuse them!" "Trick them?"
  • Order: "Yes!" "Show me." "They will regret this."

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