Khazrimi Guard

Combat: 12
Hits: 200
Speed: 7
Damage: 30 Crushing
Armor: 15
Resistance: 15
Resistant vs: All Elemental
Vulnerable vs: None
View: 2
Attack Type: Ground units only

Size: Small
Alignment: Neutral
Race: Dwarf

-Increased chance of critical hits

Khazrimi Guards are elite infantry units.



Produced from: Armory
Requires: College
Cost: 120 Gold, 150 Stone
Build Time: 90
Setup Points: 5
Army Points: 1

Though not as physically resilient as their counterpart: the Berserker, Khazrimi Guard make up for it with a constant stream of crushing type critical hits and a high elemental resilience. These Stun criticals lower the opponent's combat, which in turn increases the chance for high combat units to perform another critical hit on them. This makes Khazrimi Guard incredibly deadly against certain units. Moreover, their runic armor is so light that they can now run at the speed of a walking man, somewhat filling the role of "Dwarven Cavalry" when Runners and Griffons are not available on the spot.

Benefits from Weaponsmith, Armorer, Mithril, and Dwarven Brew researches.


  • Ready: "Make way for the Khazrim!"
  • Select: "Aye?" "We guard the King!" "Stand ready lads!" "The King approaches!"
  • Order: "Disarm!" "As he wishes." "Beat a path!" "Hail to King Khorin!"
  • Deathblow: "For the King!"

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