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Knight Researches

----------Tier 1----------Edit

Crusade 1Edit

Crusade 1

Cost: 400 Gold, 400 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Keep level 1

All units gain an additional +1 XP for each enemy unit they kill.

Weaponsmith 1Edit

Weaponsmith 1

Cost: 200 Gold, 200 Metal
Research Time: 60

Prerequisites: None
Obtained From: Smithy

Gives +5 melee damage to all non-flying melee units.

Weaponsmith 2Edit

Weaponsmith 2

Cost: 400 Gold, 400 Metal
Research Time: 90

Prerequisites: Weaponsmith 1
Obtained From: Smithy

Gives another +5 melee damage to all non-flying melee units, making +10 together.

Armorer 1Edit

Armorer 1

Cost: 200 Gold, 200 Metal
Research Time: 60

Prerequisites: None
Obtained From: Smithy

Gives +5 armor to all units.

Armorer 2Edit

Armorer 2

Cost: 400 Gold, 400 Metal
Research Time: 90

Prerequisites: Armorer 2
Obtained From: Smithy

Gives +10 armor to all units. (Armor bonuses do not stack)

Full Plate ArmorEdit

Full Plate Armor

Cost: 200 Gold, 1000 Metal
Research Time: 150

Prerequisites: Armorer 2
Obtained From: Smithy

Gives +20 armor to Knights, Kinght Champions and Knight Lords. (Armor bonuses do not stack)

----------Tier 2----------Edit

Crusade 2Edit

Crusade 2

Cost: 600 Gold, 600 Crystal
Research Time: 90

Prerequisites: Crusade 1
Obtained From: Keep level 2

All units gain an additional +1 XP for each enemy unit they kill, making +2 when combined with past Crusade skills.

FletcherEdit

Flecther

Cost: 300 Gold
Research Time: 60

Prerequisites: None
Obtained From: Fletcher

Adds +5 damage to Squires, as well as Dwarf Crossbows, Longbows, MoonguardsGladewardens, Elven Hunters, Dark Archers, The Forestmaster and Imperial Archers.

Prior to 1.03.1, Sprites were also affected.

BowyerEdit

Bowyer

Cost: 200 Gold
Research Time: 60

Prerequisites: None
Obtained From: Fletcher

Increases missile range by 2 to Squires, as well as Dwarf Crossbows, Longbows, MoonguardsGladewardens, Elven Hunters, Dark Archers, The Forestmaster and Imperial Archers.

Prior to 1.03.1, Sprites were also affected.

Flaming ArrowsEdit

Flaming Arrows

Cost: 800 Gold, 1000 Crystal
Research Time: 180

Prerequisites: None
Obtained From: Fletcher

Changes missile damage type to fire from piercing for to Squires, as well as Dwarf Crossbows, Longbows, MoonguardsGladewardens, Elven Hunters, Dark Archers, The Forestmaster, and Imperial Archers. Note: the missiles still count as being physical for the purpose of missile resistant units. Prior to 1.03.1, Sprites were also affected.

Also increases poison strength of poison arrows to 75% of damage.

TradeEdit

Trade

Cost: 600 Gold, 600 Metal, 600 Stone, 600 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Market

Adds an interactive ability to your Markets, allowing them to exchange one resource for another. But the returned resource is only at 50% of the amount of the resource that was given away.

Income 1Edit

Income 1

Cost: 250 Gold, 250 Metal, 250 Stone, 200 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Market

Increases income from all mines by +1. 

Income 2Edit

Income 2

Cost: 350 Gold, 350 Metal, 350 Stone, 350 Crystal
Research Time: 90

Prerequisites: Income 1
Obtained From: Market

Increases income from all mines by +2. (Income bonuses do not stack)

Income 3Edit

Income 3

Cost: 300 Gold, 300 Metal, 300 Stone, 300 Crystal
Research Time: 120

Prerequisites: Income 2
Obtained From: Market

Increases income from all mines by +4. (Income bonuses do not stack)

WarhorseEdit

Warhorse

Cost: 100 Gold
Research Time: 60

Prerequisites: None
Obtained From: Stables

Gives +2 combat to Knights, Knight Champions, and Knight Lords, as well as Mercenaries, Riders, Warlords, Dragon Knights, Woodriders, and Dark Riders.

----------Tier 3----------Edit

Crusade 3Edit

Crusade 3

Cost: 800 Gold, 800 Crystal
Research Time: 120

Prerequisites: Crusade 2
Obtained From: Keep level 3

All units gain an additional +1 XP for each enemy unit they kill, making +3 when combined with past Crusade skills.

Order of the RamEdit

Order of the Ram

Cost: 150 Stone, 150 Crystal
Research Time: 90

Prerequisites: None
Obtained From: Shrine of the Sword

Allows for the production of Catapults and Battering Rams at the Smithy.

Order of the RoseEdit

Order of the Rose

Cost: 200 Stone, 200 Crystal
Research Time: 90

Prerequisites: None
Obtained From: Shrine of the Sword

Gives +5 XP to newly produced Knights, Knight Champions and Knight Lords.

Order of the LionEdit

Order of the Lion

Cost: 250 Stone, 250 Crystal
Research Time: 90

Prerequisites: None
Obtained From: Shrine of the Sword

Gives +2 Morale to your army.

Order of the GrailEdit

Order of the Grail

Cost: 300 Stone, 300 Crystal
Research Time: 90

Prerequisites: None
Obtained From: Shrine of the Sword

Doubles the amount of XP your Hero gains from completing a Quest. (40 XP)

Order of the PegasusEdit

Order of the Pegasus

Cost: 350 Stone, 350 Crystal
Research Time: 90

Prerequisites: None
Obtained From: Shrine of the Sword

Gives +2 speed to Knights, Knight Champions and Knight Lords.

Order of the DragonEdit

Order of the Dragon

Cost: 400 Stone, 400 Crystal
Research Time: 90

Prerequisites: None
Obtained From: Shrine of the Sword

Gives +10 resistance to all of your units.

Note: Due to a bug, this skill never resets between battles.

Sword of SirianEdit

Sword of Sirian

Cost: 200 Metal, 200 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Shrine of the Sword

Adds an interactive ability to your Shrines of the Sword, allowing them to turn recently fallen units into Dancing Swords.

Knight's QuestEdit

Knight's Quest

Cost: 100 Stone, 300 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Shrine of the Sword

Each time it is researched, you can nominate a single unit from a selection of four, chosen at random but based on current enemy units in play. Nominated units award a bonus amount of XP to which ever mounted Knight of yours that slays it.

This skill can be researched multiple times.

----------Tier 4----------Edit

Crusade 4Edit

Crusade 4

Cost: 1000 Gold, 1000 Crystal
Research Time: 150

Prerequisites: Crusade 3
Obtained From: Keep level 4

All units gain an additional +1 XP for each enemy unit they kill, making +4 when combined with past Crusade skills.

Holy RelicEdit

Holy Relic

Cost: 200 Gold, 400 Crystal
Research Time: 120

Prerequisites: None
Obtained From: Cathedral

Decreases conversion times for all of your units by 25%.

Holy WordEdit

Holy Word

Cost: 200 Gold, 400 Crystal
Research Time: 120

Prerequisites: None
Obtained From: Cathedral

Adds an interactive ability to your Cathedrals, allowing them to strike and damage nearby evil creatures for a cost of 200 crystal.

Rites of DawnEdit

Rites of Dawn

Cost: 160 Crystal
Research Time: 60

Prerequisites: None
Obtained From: Cathedral

Adds an interactive ability to your Cathedrals, allowing them to change night into day for 100 Crystal.

PaladinEdit

Paladin

Cost: 400 Metal, 400 Crystal
Research Time: 120

Prerequisites: None
Obtained From: Cathedral

Makes Knights, Knight Champions and Knight Lords deal double damage.

Grand PaladinEdit

Grand Paladin

Cost: 600 Metal, 600 Crystal
Research Time: 180

Prerequisites: Paladin
Obtained From: Cathedral

Makes Knights, Knight Champions and Knight Lords deal triple damage against Undead units, instead of the double damage given through Paladin. But they will still do double damage against all other targets.

----------Tier 5----------Edit

Crusade 5Edit

Crusade 5

Cost: 1200 Gold, 1200 Crystal
Research Time: 180

Prerequisites: Crusade 4
Obtained From: Keep level 5

All units gain an additional +1 XP for each enemy unit they kill, making +5 when combined with all Crusade skills.

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