Minotaur Buildings
----------Tier 1----------[]
Hand of Sartek[]
Cost: 100 Metal, 100 Crystal Prerequisites: None |
Gives +3 combat to Minotaur, Axe Throwers, Minotaur Shaman, and Minotaur Kings. |
Training[]
Cost: 200 Gold, 200 Metal Prerequisites: None |
Gives +10 XP to all newly produced units. |
Eagle Eye 1[]
Cost: 150 Gold Prerequisites: None |
Gives +2 view range to all troops and buildings. |
Eagle Eye 2[]
Cost: 250 Gold |
Gives an additional +1 view range to all troops and buildings, making +3 together. |
Eagle Eye 3[]
Cost: 350 Gold |
Gives a further +1 view range to all troops and buildings, making +4 altogether. |
Farseeing[]
Cost: 1000 Gold Prerequisites: [[[Eagle Eye]] 3 |
Removes all Fog of War and Hidden Map. |
Iron Clad Horns[]
Cost: 200 Gold, 200 Metal Prerequisites: None |
Gives +10 melee damage to Minotaurs and Minotaur Kings. |
Iron Shod Hooves[]
Cost: 400 Gold, 400 Metal Prerequisites: Iron Clad Horns |
Gives another +10 melee damage to Minotaurs and Minotaur Kings, making +20 together. |
Shield of Sartek 1[]
Cost: 150 Metal, 150 Crystal Prerequisites: None |
Gives +5 armor to Minotaurs, Axe Throwers, Minotaur Shaman, and Minotaur Kings. |
Shield of Sartek 2[]
Cost: 300 Metal, 300 Crystal Prerequisites: Shield of Sartek 1 |
Gives +10 armor to Minotaurs, Axe Throwers, Minotaur Shaman, and Minotaur Kings. (Armor bonuses do not stack) |
----------Tier 2----------[]
Axe of Sartek[]
Cost: 300 Crystal Prerequisites: None |
Allows for the production of Axe Throwers at the Arena. |
----------Tier 3----------[]
Wind of Sartek[]
Cost: 400 Crystal Prerequisites: None |
Gives +3 speed to Minotaurs, Axe Throwers, Minotaur Shaman, and Minotaur Kings.. |
Morale 1[]
Cost: 150 Gold Prerequisites: None |
Gives +3 Morale to your army. |
Morale 2[]
Cost: 250 Gold |
Gives +6 Morale to your army. (Does not stack with Morale 1 or 3) |
Morale 3[]
Cost: 400 Gold |
Gives +9 Morale to your army. (Does not stack with Morale 1 or 2) |
Dwarven Brew[]
Cost: 300 Gold Prerequisites: None |
Adds an interactive ability to all non-Hero units with the Minotaur and Dwarf racial tag. It costs 20 gold to activate and when used the unit's combat and speed raise by 4 points, as well as becoming immune to all Psyche effects and Illnesses. The effect lasts for 2 minutes. |
Summon Mana 1[]
Cost: 100 Crystal Prerequisites: None |
Mana regeneration in your army is at 150% of normal. |
Summon Mana 2[]
Cost: 200 Crystal Prerequisites: Summon Mana 1 |
Mana regeneration in your army is at 200% of normal. |
Summon Mana 3[]
Cost: 400 Crystal Prerequisites: Summon Mana 2 |
Mana regeneration in your army is at 300% of normal. |
Berserker[]
Cost: 200 Gold, 200 Metal, 200 Crystal Prerequisites: None |
Adds an interactive ability to Minotaurs, Minotaur Axe Throwers and Gnolls, as well as the standard Barbarian infantry and Reavers. When activated, the selected unit(s) are set on fire, which causes damage to the unit over time but the unit gains +4 speed, +6 combat and +15 fire resistance. |
----------Tier 4----------[]
Rage of Sartek[]
Cost: 300 Metal, 300 Stone Prerequisites: None |
Allows for the production of Catapults and Battering Rams at the Ironworks. |
Shaman[]
Cost: 100 Stone, 400 Crystal Prerequisites: None |
Gives +10 ranged damage to Minotaur Shaman and Goblin Shaman. |
----------Tier 5----------[]
Spirit of Sartek[]
Cost: 400 Gold, 400 Metal, 400 Stone, 400 Crystal Prerequisites: None |
Allows for the production of Minotaur Kings at the Henge. |