Spell | Description | Per Spell Level (past initial) | Mana Cost | Area of Effect | Duration | Notes |
---|---|---|---|---|---|---|
Raise Skeleton | Raises 2 Skeletons |
+1 Skeleton +5XP per level +2 mins duration |
8 | Adjacent to caster | 2 mins | |
Raise Zombie | Raises 1 Zombie |
+1 Zombie +5 XP per level +3 mins duration |
8 | Adjacent to caster | 4 mins | |
Black Portal | Summons a Black Portal to aid in raising the Undead | +1 min duration | 8 | Command Radius | 2 mins | Any spell that summons Undead near a Black Portal gains 1 mastery level |
Raise Wight | Raises 1 Wight |
+20 XP per level +1 Wight for every 2 levels beyond the 3rd +2 mins duration |
15 | Adjacent to caster | 2 mins | |
Vampirism | Friendly units gain the ability to steal life from foes (like a Vampire), +2 hits per attack |
+1 hits per attack +2 mins duration +50% area of effect |
30 | Command Radius | 2 mins | Does not affect Mechanical units |
Darkstorm | Changes the weather to night and makes it rain | None | 16 | Entire Map | Instant | |
Strip Flesh | All non-Undead enemy infantry of levels 1-2 are turned into Skeletons | +1 level affected | 35 | Command Radius | Instant | Does not affect Mechanical units |
Call the Dead | Turns piles of bones into Skeletons | +20 XP per level | 30 | Command Radius | Instant | |
Ring of Ice | Enemies are stricken for 40 cold damage | +20 cold damage | 35 | Small area around the caster | Instant | |
Raise Champion | Raises a choice of 2 Shadows , a Liche , a Vampire or a Doom Knight |
+20 XP per level +2 Shadows +1 Liche, Vampire or Doom Knight for ever 3 levels beyond the 4th +2 mins duration |
50 | Adjacent to caster | 2 mins |
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