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Runelord

Combat: 7
Hits: 110
Speed: 3
Damage: 30 Fire
Range: 6
Armor: 5
Resistance: 15
Resistant vs: All Elemental
Vulnerable vs: All Physical
View: 7
Attack Type: Both Ground and Air units

Max Mana: 100
Start Mana: 20

Size: Small
Alignment: Neutral
Race: Dwarf

Ability:
-Can cast Doomstones (40 mana)
-Can cast Stonecall (100 mana)

Runelords are spellcasters.

FactionsEdit

DwarvesEdit

Produced from: College
Requires: None
Cost: 80 Gold, 180 Stone, 150 Crystal
Build Time: 55
Setup Points: 4
Army Points: 1

The dwarven spellcaster brings mostly ranged firepower to the mix, as their fireballs combined with drunkness for extra accuracy are quite dangerous. Doomstones gives them a way to protect themselves from a direct melee assault, making the first wave trying to take them down suffer quite a bit of damage, if not die outright, and summoning earth elementals lets you access one of the strongest building destroyers the game has.

Benefits from Armorer, Mithril, and Dwarven Brew researches.

QuotesEdit

  • Ready: "The runes foretell a great victory."
  • Select: "I call Khoren, rune of power." "I name Arkhor, rune of strength." "I call Kutar, rune of death." "I name Osen, rune of life."
  • Order: "Aye." "Concentrate." "Eternal vigilance." "Waver, and you shall fall."

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