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- Alchemy - A sphere of magic specialised in creating Golems and Items.
- Arcane Magic - A sphere of magic that improves other magics or the hero himself.
- Chaos Magic - A mystic magic that summons the fickle powers of chaos. This power manipulates the stats of others.
- Divination Magic - A sphere of magic focusing on the experience of the hero's followers.
- Healing Magic - A sphere of magic specialised in healing allies and destroying Evil creatures.
- Ice Magic - A sphere of magic which summons the power of ice to bend into a force of whatever the hero deigns to use it for.
- Illusion Magic - A sphere of magic specialised in creating distractions for Enemies.
- Nature Magic - A sphere of magic specialised in summoning beasts and controlling nature.
- Necromancy - A sphere of magic specialised in summoning undead creatures.
- Poison Magic - A sphere of magic specialised in inflicting Poison and Disease on enemy units.
- Pyromancy - A sphere of magic mostly specialised in Offense.
- Rune Magic - A sphere of magic that controls the earth and structures upon it.
- Summoning Magic - A sphere of magic specialised in controlling and summoning Demons and other outworldlers.
- Time Magic - A sphere of magic based on afflictions of enemies and buffs for the hero's. It can also control regeneration rates and productions speeds of units.
Also See Debuffs and Curses