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Ssrathi Units

Racial Tag

Both the Ssrathi and their Dinosaurs are all categorized as "Lizard", which offers the units some additional traits which aren't typically listed:

  • Resistant to Poison. (+25%)
  • +1 combat during the day.

----------Tier 1----------

Chameleon - Ssrathi Builder

Chameleon

Combat: 2
Hits: 20
Speed: 8
Damage: 8 Slashing
Armor: 5
Resistance: 5
Resistant vs: Slashing
Vulnerable vs: Cold
View: 7
Attack Type: Ground units only

Max Mana: 40 
Start Mana: 20

Prerequisites: None
Cost: 25 Gold
Build Time: 25
Build Skill: 11
Setup Points: 1
Army Points: 1

Size: Small
Alignment: Neutral
Race: Lizard

Ability: Can build all types of buildings, Can Fill Mines, Poison (6)

Upgrades: +4 view range, +3 combat, +5 morale, Can cast Invisibility (35 mana), Highly resistant to missiles, Double build skill

The Chameleon is the builder of the Ssrathi. It has very limited combat ability. It can, however, be upgraded to be very resistant to missile attacks, build faster and be able to turn invisible, useful for infiltration, avoiding or escaping enemies.

Snakeman - Basic Ssrathi Infantry

Snakeman

Combat: 4
Hits: 60
Speed: 10
Damage: 15 Slashing
Armor: 10
Resistance: 5
Resistant vs: Slashing
Vulnerable vs: Cold
View: 3
Attack Type: Ground units only

Prerequisites: None
Cost: 60 Metal
Build Time: 35
Setup Points: 2
Army Points: 1

Size: Medium
Alignment: Neutral
Race: Lizard

Ability: Poison (7)

Upgrades: +4 view range, +3 combat, +5 morale

The Snakeman is the Ssrathi's basic infantry unit. Its outstanding points are its relatively large amount of hits, damage and slashing resistance. Like many other tier 1 units, it is somewhat weak, even in large numbers. Its price is high to compensate for its increased combat capabilities over other tier 1 units, including its poisonous attack.

----------Tier 2----------

Snakepriest - Ssrathi Spellcaster

Snakepriest

Combat: 6
Hits: 80
Speed: 6
Damage: 15 Fire 
Range: 6
Armor: 10
Resistance: 5
Resistant vs: None
Vulnerable vs: Cold
View: 11
Attack Type: Both Ground and Air units

Max Mana: 40 
Start Mana: 20

Prerequisites: None
Cost: 150 Gold, 50 Crystal
Build Time: 70
Setup Points: 4
Army Points: 1

Size: Medium
Alignment: Neutral
Race: Lizard

Ability: Can cast Cauterise (30 mana) and Poison Cloud (25 mana)

Upgrades: +4 view range, +3 combat, +5 morale, +6 missile range, Triple mana regeneration

Snakepriests are one of the most powerful Ssrathi units available. At first, they are nothing more than support units, their range is low and they can only destroy buildings with support, but as they are upgraded at the Sacred Pool building, they gain immense range upgrades (and mana regeneration) and become wrecking balls, capable of felling bases in mere minutes.

Dragonfly - Basic Flier

Dragonfly

Combat: 2
Hits: 20
Speed: 15
Damage: 7 Piercing
Armor: 0
Resistance: 10
Resistant vs: None
Vulnerable vs: Crushing
View: 15
Attack Type: Air units only

Prerequisites: None
Cost: 10 Stone, 10 Crystal
Build Time: 20
Setup Points: 1
Army Points: 1

Size: Small
Alignment: Neutral
Race: Monster

Ability: Flying, Poison (5), Triple damage vs large and huge fliers

Upgrades: +4 view range, +3 combat, +5 morale

The purpose of the Dragonfly is to inflict Poison upon aerial targets, but the problem here is that the Ssrathi have much better options for doing just that, and at the same tier level, too. However, up untill tier 4 the Ssrathi have limited ways to deal with aerial targets, relying heavily on fire attacks from their Snakepriests. This leaves the Ssrathi unable to fend off early Daemon attacks summoned from enemy Heroes or produced from Infernal Temples. Although Dragonflies are utterly terrible, they can help out with this one situation - just remember to have a large swarm of them and even back them up with Snakepriests for extra damage, even if it is a small amount due to the Daemon's fire resistance, lest the Daemon will just feed off them and grow even stronger!

----------Tier 3----------

Lizard Rider - Ssrathi Cavalry

Lizard Rider

Combat: 10
Hits: 120
Speed: 20
Damage: 20 Piercing
Armor: 10
Resistance: 5
Resistant vs: None
Vulnerable vs: None
View: 7
Attack Type: Ground units only

Prerequisites: Hatchery
Cost: 110 Metal, 20 Stone
Build Time: 60
Setup Points: 3
Army Points: 2

Size: Large
Alignment: Neutral
Race: Lizard

Ability: Poison (5)

Upgrades: +4 view range, +8 combat, +5 morale

Lizard Riders are extremely fast cavalry units, able to dart in and out of combat with ease. Lizard Riders provide the one thing that most un-upgraded Ssrathi units lack: Speed. As such, they can perform hit and run and flanking tactics, commonly to create a large diversion (or cover) for the Snakepriests to burn the enemy to dust.

Triceratops - Ssrathi Dinosaur

Triceratops

Combat: 14
Hits: 200
Speed: 10
Damage: 30 Piercing
Armor: 15
Resistance: 5
Resistant vs: None
Vulnerable vs: None
View: 7
Attack Type: Ground units only

Prerequisites: None
Cost: 200 Stone
Build Time: 80
Setup Points: 5
Army Points: 4

Size: Large
Alignment: Neutral
Race: Lizard

Ability: None

Upgrades: +4 view range, +3 combat, +5 morale, +30 damage, +6 speed

Triceratops are mid-game tanks. They have a large amount of hits and a good amount of armor. Their resistance, damage type and even army points, on the other hand is poor. This makes it difficult for them to assault bases, so it is best to use them to soak up damage for other more important or frail units.

----------Tier 4----------

Pterodactyl - Advanced Ssrathi Flier

Pterodactyl

Combat: 12
Hits: 180
Speed: 13
Damage: 45 Slashing
Armor: 10
Resistance: 10
Resistant vs: None
Vulnerable vs: None
View: 15
Attack Type: Air units only

Prerequisites: None
Cost: 50 Gold, 110 Stone
Build Time: 40
Setup Points: 4
Army Points: 2

Size: Large
Alignment: Neutral
Race: Dragon

Ability: Flying

Upgrades: +4 view range, +3 combat, +5 morale, +30 damage, +6 speed

The Pterodactyl can only be produced by the Ssrathi at a level 2 Nest. While at first, it seems to be massively hampered by its attack type, the bonuses it gains from the Saurus Pen make them Dragon-slaying machines. Also, due to their high damage that also recieves upgrades, a swarm of these can level a base before the towers have even reacted, so massing them for a suicide run on a base that's not expecting an air assault is an effective tactic. Even without the upgrades, Pterodactyls are physically superior to most other 2nd level Eyrie units.

----------Tier 5----------

Tyrannosaurus Rex - Advanced Ssrathi Dinosaur

Tyrannosaurus Rex

Combat: 18
Hits: 300
Speed: 9
Damage: 50 Slashing
Armor: 10
Resistance: 15
Resistant vs: None
Vulnerable vs: None
View: 2
Attack Type: Both Ground and Air units

Prerequisites: Sun Temple level 5
Cost: 400 Stone
Build Time: 150
Setup Points: 7
Army Points: 4

Size: Huge
Alignment: Neutral
Race: Lizard

Ability: Causes Fear (8)

Upgrades: +4 view range, +3 combat, +5 morale, +30 damage, +6 speed

Tyrannosaurus Rexes are the powerhouses of the Ssrathi. They make up for the weaknesses in the Triceratops, having a massive amount of hits, average armor but good resistance. Similarly to the Snakepriests though, Tyrannosaurus Rexes are slow and must be upgraded to turn the unit into a complete sledgehammer. Once this thing is upgraded at the Saurus Pen, it will have good speed and truly excellent damage. The combination with this and the Dragon Master skill from the Dragonslayer skill tree makes this creature around the strength of a Minotaur King, even overtaking it in some stats.

Naga - Ssrathi General

Naga

Combat: 13
Hits: 140
Speed: 10
Damage: 20 Magic 
Range: 8
Armor: 15
Resistance: 15
Resistant vs: Magic
Vulnerable vs: Slashing
View: 11
Attack Type: Both Ground and Air units

Max Mana: 45 
Start Mana: 20

Prerequisites: Sun Temple level 5
Cost: 100 Gold, 200 Crystal
Build Time: 90
Setup Points: 5
Army Points: 2

Size: Large
Alignment: Neutral
Race: Lizard

Ability: Causes Fear (5), Can cast Defense Lore (40 mana), Can cross water

Upgrades: +4 view range, +3 combat, +5 morale, Triple mana regeneration

The Ssrathi general has its perks and its downsides, like most other units. Whilst it has respectable defenses (especially for a ranged unit), it has a crippling vulnerability to common slashing damage. Still, its almost certainty to deal at least 20 damage to most units, the ability to walk over water (the only unit in the game that is able to, the others fly or levitate) and its armor boosting spell make it a great support unit.

Fire Dragon - Elite Flier

Fire Dragon

Combat: 20
Hits: 400
Speed: 15
Damage: 50 Fire 
Range: 2
Armor: 15
Resistance: 20
Resistant vs: Fire
Vulnerable vs: None
View: 15
Attack Type: Both Ground and Air unis

Prerequisites: None
Cost: 800 Gold, 800 Crystal
Build Time: 420
Setup Points: 26
Army Points: 4

Size: Huge
Alignment: Neutral
Race: Dragon

Ability: Flying, Splash damage burns enemies, Terror (5)

Upgrades: +4 view range, +5 morale

The Ssrathi are, unfortunately, one of the 2 races in the game that gets both the Fire Dragon and Swamp Dragon. This effectively means the Ssrathi only get one Dragon type, as the Swamp Dragon is identical to the Fire Dragon but with the added bonus of lowering enemy armor. Because of this there is simply no reason to build Fire Dragons when playing as the Ssrathi.

Swamp Dragon - Elite Flier

Swamp Dragon

Combat: 20
Hits: 400
Speed: 14
Damage: 50 Fire 
Range: 2
Armor: 15
Resistance: 20
Resistant vs: Fire
Vulnerable vs: None
View: 15
Attack Type: Both Ground and Air unis

Prerequisites: None
Cost: 1000 Gold, 1000 Crystal
Build Time: 400
Setup Points: 24
Army Points: 4

Size: Huge
Alignment: Neutral
Race: Dragon

Ability: Flying, Splash damage lowers armor, Terror (5)

Upgrades: +4 view range, +5 morale

The Swamp Dragon is in itself a great unit, unfortunately it is pretty much the only Dragon choice the Ssrathi get and it is yet another fire damage type dealing unit. With Snakepriests and Pterodactyls upgraded, the Ssrathi have all the building destroying units they need, which means the Swamp Dragon's most effective use isn't as appreciated here as it would be in another race. That doesn't mean the Swamp Dragon is useless, for its splash damage that erodes armor can scare away many infantry - driving them away from your Snakepriest platoon or at least weakening them to be picked off by your common units, such as Lizard Riders. Ironically, the Snakepriests that lesson the usefulness of the Swamp Dragon also aid it - with their Cauterize spells they can keep the tougher Ssrathi units fighting fit, allowing creatures like the Swamp Dragon to quickly recover from its injuries and then proceed once more into the enemy ranks.

Iriki - Ssrathi Titan

Iriki

Combat: 22
Hits: 800
Speed: 18
Damage: 90 Fire 
Range: 14
Armor: 35
Resistance: 30
Resistant vs: Fire
Vulnerable vs: None
View: 8
Attack Type: Both Ground and Air units

Prerequisites: None
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Neutral
Race: Lizard / Titan

Ability: Causes Terror (10), Ignores armor, Explodes into Rings of Fire upon death, Does not count as a missile unit

Upgrades: +4 view range, +5 morale

The Ssrathi titan can burn down entire bases almost single-handedly. Iriki has an immense range, even more than the upgraded Snakepriests, and has many times the damage and combat. Essentially, the greatest servant of the Sun God Couatl acts like an uber Snakepriest, and like any Titan, is extremely formidable and dangerous. However, as Iriki deals fire damage, almost all Dragons are able to resist him and may proceed to devastate Iriki.

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