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Titans are immensely powerful end-game units that each race can only have one of at any given moment in time. Their stats surpass even those of dragons. Each titan is unique to its race, costs a fortune and has several notable differences from normal units. Upon the completed production of a titan, all players will be notified that one has entered the battle and whether it belongs to an enemy or ally, giving all players a chance to prepare for a very challenging battle ahead of them.

Obtaining a Titan[]

Titans are produced from buildings, like normal units, but upon activation of their production, a timer will appear as if it were a research - preventing you from queuing up more to produce. All Titans cost an absurd amount of resources and time to build and require the highest level of keep. But this prohibitive cost makes it even less likely to be produced than dragons. Additionally, Titans usually do not benefit from upgrades or XP. At the same time, their appearance late in the game means that all regular units are usually already upgraded to their maximum potential and even a Titan will have problems against masses of common units. The only time when a Titan is necessary is when there's a stalemate or the Titan is especially good against the particular race you are facing. Even then, the Titan should be well supported with regular units.

A Titan can also be revived despite leaving no remains when destroyed. Prior to 1.03 this also counted as producing a Titan and thus prevented the production of your own race's Titan. A Titan rewarded from a quest still counts as producing one, though, so players who complete fan quests that reward one will lose access to the production of own Titan. However, a Titan already in play will not be removed if the owner obtains a second one.

Special Abilities[]

Outrageous stats aren't the only thing to define a Titan, they all share special traits that further cermet their formidable reputation. Most of these traits are tied to their "Titan tag", but there are other special abilities given directly to them but are consistent across all Titans.

  • They all ignore enemy armor and 50 points of enemy resistance with their attacks, allowing their attacks to hit for full damage most of the time.
  • No Titan can gain XP or level up during the battle. They will always remain level 1, regardless of your hero's traits and spells. However, a pre-placed Titan through the in-game editor can be set to higher levels and their stats will scale accordingly.
  • They are immune to all psyche conditions, illnesses, morphing spells and Chaos Plague. They can only be taken out with direct damage attacks.
  • Cannot be offered as a new recruit after a battle is over.
  • In 1.03.1+ all Titans gains a bonus 33% damage reduction against ALL forms of damage. As such, this even reduces the damage from an assassination blow down to 777. For most Titans this isn't enough to assassinate them with a single hit.
  • Also in 1.03.1+, Titans are unable to be healed by spells.
  • They all emit Terror at a strength of 10 - making them more terrifying than a Dragon.
  • Upon death a Titan will explode into a series of fire balls or icy balls. As these hit the ground, they'll explode into high level Rings of Fire or Rings of Ice - utterly decimating the surrounding area, harming both friend and foe alike. This ensures that even an easily felled titan that may have not done much will still leave behind some form of destruction.
  • All Titans are considered huge and have a 2x2 footprint, which can make it difficult to get them around tight maps.
  • All melee Titans deal 3x3 splash damage in front of them upon each melee strike. This allows them to hit (and even kill) up to 9 single units at once!
  • Prior to being placed on the map, they all have the "Monster" tag. But then upon creation they change to a dual tag of their respective race plus the Titan tag. This bypasses certain production related powerups, such as Spare Parts.

The Titans[]

Below is the entries for all Titans in the game.

Balora - Daemonic Titan[]

Balora

Combat: 26
Hits: 750
Speed: 13
Damage: 130 Slashing
Armor: 30
Resistance: 30
Resistant vs: Fire
Vulnerable vs: None
View: 8
Attack Type: Both Ground and Air units

Prerequisites: Doomspire level 5
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Evil
Race: Daemon / Titan

Ability: Flying, Causes Terror (10), Ignores armor, Splash damage, Explodes into Rings of Ice upon death

Upgrades: +4 view range

Gornak Elfeater - Orcish Titan[]

Gornak Elfeater

Combat: 25
Hits: 820
Speed: 12
Damage: 80 Cold
Range: 8
Armor: 35
Resistance: 30
Resistant vs: Crushing
Vulnerable vs: None
View: 8
Attack Type: Both Ground and Air unis

Prerequisites: Orchold level 5
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Evil
Race: Orc / Titan

Ability: Causes Terror (10), Ignores Armour, Petrifies enemies it kills into 50 stone, Explodes into Rings of Fire upon death, Does not count as a missile unit

Upgrades: +4 view range

Grond - Dark Dwarf Titan[]

Grond

Combat: 30
Hits: 850
Speed: 7
Damage: 160 Crushing
Armor: 30
Resistance: 30
Resistant vs: All Physical 
Vulnerable vs: None
View: 8
Attack Type: Both Ground and Air units

Prerequisites: Furnace level 5
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Neutral
Race: Mechanical / Titan

Ability: Causes Terror (10), Ignores Armor, Splash damage, Explodes into Rings of Ice upon death

Upgrades: +15 damage, +15 armor

Iriki - Ssrathi Titan[]

Iriki

Combat: 22
Hits: 800
Speed: 18
Damage: 90 Fire 
Range: 14
Armor: 35
Resistance: 30
Resistant vs: Fire
Vulnerable vs: None
View: 8
Attack Type: Both Ground and Air units

Prerequisites: None
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Neutral
Race: Lizard / Titan

Ability: Causes Terror (10), Ignores armor, Explodes into Rings of Fire upon death, Does not count as a missile unit

Upgrades: +4 view range, +5 morale

Ironbark - Wood Elf Titan[]

Ironbark

Combat: 27
Hits: 800
Speed: 11
Damage: 145 Crushing
Armor: 35
Resistance: 30
Resistant vs: All Physical
Vulnerable vs: Fire
View: 8
Attack Type: Both Ground and Air units

Prerequisites: Haven level 5
Cost: 1200 Gold, 1200 Metal, 1200 Crystal, 1200 Stone
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Neutral
Race: Wood Elf / Titan

Ability: Causes Terror (10), Ignores armor, Splash damage, Explodes into Rings of Fire upon death

Upgrades: +4 view range, Triple HP regeneration, +9 morale

Kargoth - Dark Elf Titan[]

Kargoth

Combat: 20
Hits: 720
Speed: 16
Damage: 75 Electric
Range: 8
Armor: 25
Resistance: 30
Resistant vs: Electrical
Vulnerable vs: None
View: 8
Attack Type: Both Ground and Air units

Prerequisites: Dark Tower level 5
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Evil
Race: Dark Elf / Titan

Ability: Causes Terror (10), Ignores armor, Explodes into Rings of Ice upon death

Upgrades: +9 resistance

King Khalid - Dwarven Titan[]

King Khalid

Combat: 20
Hits: 800
Speed: 10
Damage: 90 Electrical 
Range: 8
Armor: 30
Resistance: 30
Resistant vs: All Elemental
Vulnerable vs: Piercing
View: 8
Attack Type: Both Ground and Air units

Prerequisites: Citadel level 5
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600
Army Points: 4

Size: Huge
Alignment: Neutral
Race: Dwarf / Titan

Ability: Cause Terror (10), Ignores armor, Does not count as being a missile unit, Explodes into Rings of Fire upon death

Upgrades: +15 damage, +15 armor, +9 morale

King Lunarion - High Elven Titan[]

King Lunarian

Combat: 25
Hits: 800
Speed: 15
Damage: 160 Piercing
Armor: 30
Resistance: 30
Resistant vs: Cold
Vulnerable vs:None
View: 8
Attack Type: Both Ground and Air units

Prerequisites: White Tower level 5
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Good
Race: Monster / Titan

Ability: Flying. Causes Terror (10), Ignores Armor

Upgrades: Triple HP regeneration

Lord Antharg - Plaguelords' Titan[]

Lord Antharg

Combat: 36
Hits: 875
Speed: 12
Damage: 150 Slashing
Armor: 30
Resistance: 35
Resistant vs: Crushing
Vulnerable vs: None
View: 8
Attack Type: Both Ground and Air units

Prerequisites: None
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Evil
Race: Daemon / Titan

Ability: Causes Terror (10), Ignores Armor, Splash damage, Explodes into Rings of Ice upon death

Upgrades: None

Lord Bane - Undead Titan[]

Lord Bane

Combat: 21
Hits: 750
Speed: 14
Damage: 90 Fire
Range: 8
Armor: 25
Resistance: 30
Resistant vs: Piercing
Vulnerable vs: None
View: 8
Attack Type: Both Ground and Air units

Prerequisites: Deathkeep level 5
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Evil
Race: Undead / Titan

Ability: Causes Terror (10), Ignores armor, Explodes into Rings of Ice upon death

Upgrades: +10 armor

Lord Melkor - The Swarm's Titan[]

Lord Melkor

Combat: 35
Hits: 900
Speed: 15
Damage: 140 Crushing
Armor: 30
Resistance: 30
Resistant vs: Fire
Vulnerable vs: None
View: 8
Attack Type: Both Ground and Air units

Prerequisites: None
Cost: 1200 Gold, 1200 Metal, 1200 Crystal, 1200 Stone
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Evil
Race: Insect / Titan

Ability: Causes Terror (10), Ignores armor, Splash damage, Explodes into Rings of Fire upon death

Upgrades: +4 view range, +9 morale

Sirian - Knight's Titan[]

Sirian

Combat: 35
Hits: 850
Speed: 15
Damage: 140 Fire
Armor: 30
Resistance: 20
Resistant vs: All Physical
Vulnerable vs: Electrical
View: 8
Attack Type: Both Ground and Air units

Prerequisites: Keep level 5
Cost: 1200 Gold, 1200 Metal, 1200 Crystal, 1200 Stone
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Good
Race: Human / Titan

Ability: Causes Terror (10), Ignores armor, Splash damage, Explodes into Rings of Fire upon death

Upgrades: +10 damage, +10 armor, +10 resistance, +2 morale

Skull of Sartek - Minotaur Titan[]

Skull of Sartek

Combat: 20
Hits: 800
Speed: 13
Damage: 90 Electrical
Range: 8
Armor: 30
Resistance: 30
Resistant vs: Magic
Vulnerable vs: Crushing
View: 8
Attack Type: Both Ground and Air units

Prerequisites: Ziggurat level 5
Cost: 1200 Gold 1200 Metal 1200 Stone 1200 Crystal
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Neutral
Race: Minotaur / Titan

Ability: Causes Terror (10), Ignores armor, Can eat animals to heal, Explodes into Rings of Fire upon death

Upgrades: +4 view range, +9 morale

Tempest - Barbarian Titan[]

Tempest

Combat: 20
Hits: 700
Speed: 13
Damage: 90 Electrical 
Range: 8
Armor: 30
Resistance: 30
Resistant vs: Electricity
Vulnerable vs: None
View: 8
Attack Type: Both Ground and Air units

Prerequisites: Fortress level 5
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600 
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Good
Race: Barbarian / Titan

Ability: Flying, Ignores Armor, Causes Terror (10), Explodes into Rings of Fire upon death

Upgrades: +4 view range, +5 armor, 25% reduction of production time

The Forestmaster - Fey Titan[]

Forestmaster

Combat: 26
Hits: 750
Speed: 18
Damage: 80 Piercing
Range: 12
Armor: 30
Resistance: 30
Resistant vs: Magic
Vulnerable vs: None
View: 8
Attack Type: Both Ground and Air units

Prerequisites: Dreamhold level 5
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Good
Race: Fey / Titan

Ability: Causes Terror (10), Ignores armor, Explodes into Rings of Ice upon death, Does not count as a missile unit

The Lion Throne - Empire Titan[]

The Lion Throne

Combat: 20
Hits: 700
Speed: 16
Damage: 90 Fire 
Range: 16
Armor: 25
Resistance: 30
Resistant vs: Fire
Vulnerable vs: None
View: 8
Attack Type: Both Ground and Air units

Prerequisites: None
Cost: 1200 Gold, 1200 Metal, 1200 Stone, 1200 Crystal
Build Time: 600
Setup Points: 20
Army Points: 4

Size: Huge
Alignment: Neutral
Race: Human / Titan

Ability: Causes Terror (10), Ignores armor, Explodes into Rings of Fire upon death

Upgrades: +10 armor, +9 morale

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