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Unicorn

Combat: 14
Hits: 120
Speed: 16
Damage: 25 Piercing
Armor: 5
Resistance: 15
Resistant vs: Magic
Vulnerable vs: None
View: 11
Attack Type: Ground units only

Max Mana: 40
Start Mana: 10

Size: Large
Alignment: Good
Race: Monster

Ability:
-Can cast Cure (30 mana)
-Can cast Group Healing (40 mana)
-Causes Awe (7)

Unicorns are cavalry healer units.

FactionsEdit

FeyEdit

Produced from: Unicorn Grove
Requires: None
Cost: 150 Crystal
Build Time: 90
Setup Points: 4
Army Points: 2

The Unicorn specializes in keeping its allies healthy via its Group Healing and Cure spells while debilitating the enemy with Awe. But with so many of the Fey units possessing such low hit points, the Unicorn is hard pressed to make the most out of its spells. However, there are still some units, besides the Hero, who can make full use of those spells - Pegasi, Banshees, Dragons and even other Unicorns. If you're running versions of the game pre 1.03.1, then The Forest Master can also take delight in being healed, although it is immune to all illnesses and have no need for Cure.

Offensively, the Unicorn possess surprisingly decent stats and can even have its damage amount upgraded to 35. This means they're not exactly sitting ducks if the enemy tries to put a swift end to their supporting traits and can fight off the average infantry. But of course, the Fey can power-up their Unicorns further with the Lore researches, turning them into some nasty anti-infantry, team-supporting units.

Benefits from Panoply, Zephyr, Lore, Eagle Eye, The Alicorn, and Summon Mana researches.

High ElvesEdit

Produced from: Tree of Gold
Requires: Rune of Vivos and Rune of Animos researches.
Cost: 150 Crystal
Build Time: 90
Setup Points: 4
Army Points: 2

Unicorns can be very useful.... to the other races, that is. Due to the fragile nature of the High Elves, their units will usually die before they can be healed. Further more, because of their low hit points, the triple HP regeneration they can acquire via research is sufficient enough for any healing.

However, their Dragons and advanced flyers can make full use of both of the Unicorn's spells, so they're not completely wasted. In addition to that, the Unicorn isn't exactly helpless. With respectable stats, and not just for a support unit, as well as the ability to cause Awe, the Unicorn is certainly capable of fighting off common enemy units and its offensive prowess is sure to be useful to the High Elven army. Although one should take note of its Piercing damage type, which is also shared with many other High Elven units, include some in a Dragon Knight squadron and get a more resilient (anti-archer) cavalry.

Benefits from Healing and The Alicorn researches.

QuotesEdit

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